Difference between revisions of "Aryth"
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==Economy== | ==Economy== | ||
− | Until the end of the [[ | + | Until the end of the [[OmniSent Conflict]], Aryth was a strictly trade-only world, with no direct form of currency. With the signing of the [[Arythian Decree]], the position of the [[Prime Ambassador]] was set up, as well as Aryth`s official adoption of the [[Web Currency#Geld Piece|Geld Piece]] currency, most commonly used in [[Tasnica]]. The transition from trade to currency is actually scheduled to be gradual, over a two and a half year period. |
==Religion== | ==Religion== |
Revision as of 21:02, 4 September 2006
Contents
Regional Influences
The West
Comprised of the Five Great Nations: Truklan, Marabon, Camoore, Rodan, and Rein. Since the beginning of Aryth`s written history, the Five Great Nations were policed by a central force, known as the Glory Tower, which was an institution for magic and knowledge. More recently, after the OmniSent struggle and Arythian War, the power of the Glory Tower has been reduced, and most of the interdimensional affairs are handled by a new seat, elected once every two years, the Prime Ambassador.
The East
The area east of the Bloodbane Mountains is occupied by one large communist empire, DeLaykrinn, established after a bloody civil war against a rogue group of magic users two generations ago. Most all the civilization of the East is centered around one large, all encompassing city, DeLaykrinn, at the center of which is the emperor`s palace, a large but seemingly plain structure. In the East, the use of magic is prohibited and the most powerful magic users are leashed and stripped of free will.
The Natural Wonders of West Aryth
Economy
Until the end of the OmniSent Conflict, Aryth was a strictly trade-only world, with no direct form of currency. With the signing of the Arythian Decree, the position of the Prime Ambassador was set up, as well as Aryth`s official adoption of the Geld Piece currency, most commonly used in Tasnica. The transition from trade to currency is actually scheduled to be gradual, over a two and a half year period.
Religion
Surprisingly enough, all people of Aryth share various forms of the same common Religion, that being a religion of mana. Surrounded by visible powers of mana and the most thorough education of mana in the Web, most Arythians believe that they, too, are the result of mana, and that when their lives go to rest, they will return to the stream of mana with others. As for the origins of mana itself, some Arythians believe that there is a Creator, or greater God, and are classified as Creationists, while others simply believe that what is has always been, and is not the creation of a singular entity, classified as Originists. Others yet are regarded as Finalists, who believe that, while human life comes from mana, nothing awaits a lost life in the world of death, that a human mind, once dead, is simply dead.
In the written history of Aryth, no one has ever recalled a God or other supreme entity.
Geography
As of this writing, only one main continent of Aryth has been noted. If other lands lay beyond the oceans, they have not been found yet. Though voyages have been attempted in the past by Earth Tanes, (one very historic expedition ended with tragedy, the crew and ship never returning) foreign lands were never found.
The mainland of Aryth is oddly shaped, like an oblong horizontal oval. The mainland is separated by the Bloodbane Mountains, which leaves a far smaller pocket of land to the East where the land of DeLaykrinn is set up. There are several rivers that run through the mainland of West Aryth, though the only one worth truly noting would be the Tyme River/Dasan Fjords, mentioned above.
Of the Five Great Nations, Marabon is farthest to the northwest, though only its most distant villages approach the coast. Towards the northeast, closest to the Bloodbane Mountains, is Truklan. To the southcentral lies Rodan, and the Glory Tower is within eyesight of the Bloodbane Mountains to the southeast. Camoore lies along the western coast, and Rein is near the center, though closer to the northwest corner, near Marabon.