Difference between revisions of "Secret Imperial Society"

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A conspiratorial magical group, based in the [[Mana Dimension]], dating back to the [[Vandole Empire]]. It is dedicated to unlocking the highest secrets of magic and using them for personal power. The Society has Lodges hiding in plain sight throughout the [[Mana Dimension]] and the [[Tasnica Republic]]. Many dues-paying members think of it as little more than an elite social club, a place for wealthy, and powerful people to hobnob. Only a few people really know the organization's more nefarious purposes. These "Initiates" to the Society are all magically active, and the vast majority are Mana Mages. Sometimes, to recruit new members, the SIS will feed promising young mages a line about [[Merge League]]-style magocratic progressivism. In reality, the prize is mastery itself; power is an end of itself.
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Variously known as the Secret Imperial Society, the Hermetic Order of the Twelve Elementals, and the Brotherhood of Pankration, the SIS claims a heritage the runs all the way back to the very first Mana Mages of ancient Krace, who first approached magic as a science. For the members of this secretive, conspiratorial society, magical knowledge is the solution to everything, and magic is the only question worth answering. Small things like law, society, and life are immaterial in the quest for total knowledge and control of magic.
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Officially, the SIS has four ranks. Initiates are fanatically loyal, usually lack magic ability, and are typically coked out of their minds on a potent drusg derived from the leaves of the Mana Tree. (Outside the SIS, this drug is expensive and hard to come by, and usually used only for religious rituals – but the SIS seems to have plenty.) Initiatory ranks, of roughly increasing mojo, involved Illuminates of the Third Tier, Illuminates of the Second Tier, and Illuminates of the First Tier. First Tier Illuminates tend to take on strange, fancypants names, like “Most Exalted Wizard” and “Great Wise One.”
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Despite some religious trappings, the SIS fundamentally see themselves as (magic) scientists, and think of the gods primarily as phenomenon to be studied. One of the Society’s few restrictions on experimentation is against trying to resurrect a God, as they’ve found in the past that it usually goes very badly.
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The SIS has many “lodges”, but they are led by a secretive and elusive “Master”, who has used has used his superlative knowledge of magic to move from one body to another and become effectively immortal.
  
In popular culture, the Secret Imperial Society are the sort of people to conduct magical rituals to influence elections or use a Mana Seed to manipulate the stock market and the like. This is basically true, but the fact that it's the popular image of the organization makes sure no one actually believes it.
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==Known SIS Members==
 
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*[[Mannern Fuchuan]], the Master of Mana
There are, perhaps, only a few thousand Initiates in the Web, and only 256 people have the rank of Imperial Wizard. The whole organization is led by a mysterious figure known only as the [[Master of Mana]], who only a handful of people have ever met, and most people don't believe actually exists. One of his cleverly fiendish plans was wrecked by [[Fara Somers]] in her maiden outing as [[Mana Knight]], though, so you can bet he's pissed at her.
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*[[Marcus Heinkel]]
  
 
[[category: Magic organizations]]
 
[[category: Magic organizations]]

Latest revision as of 10:12, 6 February 2018

Variously known as the Secret Imperial Society, the Hermetic Order of the Twelve Elementals, and the Brotherhood of Pankration, the SIS claims a heritage the runs all the way back to the very first Mana Mages of ancient Krace, who first approached magic as a science. For the members of this secretive, conspiratorial society, magical knowledge is the solution to everything, and magic is the only question worth answering. Small things like law, society, and life are immaterial in the quest for total knowledge and control of magic. Officially, the SIS has four ranks. Initiates are fanatically loyal, usually lack magic ability, and are typically coked out of their minds on a potent drusg derived from the leaves of the Mana Tree. (Outside the SIS, this drug is expensive and hard to come by, and usually used only for religious rituals – but the SIS seems to have plenty.) Initiatory ranks, of roughly increasing mojo, involved Illuminates of the Third Tier, Illuminates of the Second Tier, and Illuminates of the First Tier. First Tier Illuminates tend to take on strange, fancypants names, like “Most Exalted Wizard” and “Great Wise One.” Despite some religious trappings, the SIS fundamentally see themselves as (magic) scientists, and think of the gods primarily as phenomenon to be studied. One of the Society’s few restrictions on experimentation is against trying to resurrect a God, as they’ve found in the past that it usually goes very badly. The SIS has many “lodges”, but they are led by a secretive and elusive “Master”, who has used has used his superlative knowledge of magic to move from one body to another and become effectively immortal.

Known SIS Members