Merge Dimension

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The Merge Dimension has nine planets.

Merge I

One of two worlds in Merge with naturally occuring life. Major powers on this world include the Merge League and the Dwarven Skull Empire.

The Mu

An odd space-time distortion that lies between the first and second orbitals of this dimension. It is strongest when Merge I and Merge II are in alignment, but for most of the time it is little more than a nebula of scintillating colors.

Merge II

Sister-planet to Merge I. The Merge League (whose capital is on this world) is the major native power here. Powerful time-magics allow easy travel between the two inhabited worlds of Merge, a feat that would not be possible if not for the natural connection that Merge I and Merge II share (they were once the same planet).

Merge III

The Guardian colony of Salvation was founded on this world during the Age of Imperialism. The Guardians share the colony domes here with the Medinans. Salvation is where the product from Guardia's belt mining operations is refined and distributed for use throughout the Kingdom.

The Merge Belt

Tasnican and Guardian mining interests are present throughout the Merge Dimension's asteroid belt, culling valuable minerals and metals from the floating rocky debris.

Merge IV

This dusty red world is home to two colonies: the Guardian-Medinan colony of Conviction on one side of the world, as well as the Tasnican colony of Herbert on the other -- an arrangement that resulted from the messy divorce of Atreus from the Gate Three. Merge IV is home to the main anchorage for both the Guardian and Tasnican fleets in Mergespace.

Merge V

Mergespace's gas giant is home to the floating Guardian colony of Redemption, where vital gas-mining operations have been in effect since the Age of Imperialism. An enormous amount of industry in the Gate Dimension is reliant on the products of Redemption's gas mining operations.